Virtual E-School
Created by Steph Stubler and Michael Thomas for the Intro to Graphics (CS445) final project in
the fall of 2007. The model was created using
Valve's Source Engine®
and includes all 6 major Engineering School buildings at the University of Virginia.
Click for setup instructions
Screenshots
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Purchase AT LEAST Half-Life 2: Episode 2: [ Valve: Half-Life 2 Episode 2 ]
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Install Steam, then Half-Life 2: Episode 2
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From the Steam "Games" window, click the "Tools" tab, then download "Source SDK"
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Download one or both of the files below depending on what you'd like to do:
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Download the E-School texture files
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Make sure e-school-final.bsp is copied into:
"...\Program Files\Steam\SteamApps\[username]\half-life 2 episode two\ep2\maps"
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Make sure materials.zip's "materials" folder is extracted into:
"...\Program Files\Steam\SteamApps\[username]\half-life 2 episode two\ep2\"
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Launch Steam, under the "Games" tab, click Half-Life 2: Episode 2
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Allow Half-Life to load, go to Options->Keyboard Tab->Advanced Button, and check enable
Developer Console, hit OK
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Press ~ to open the Developer Console dialog
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Type: "map e-school-final" (no quotes) and press enter
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Launch Steam, under the "Tools" tab, double click "Source SDK"
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Make sure "Half Life 2: Episode Two" is selected in the "Current Game" drop-down list at the
bottom
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Double click "Hammer Editor" to begin Hammer
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Open e-school-final.vmf
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[ Hammer Help ]